Amazon GameLift Servers adds CPU burstability for container fleets
Amazon GameLift Servers now supports CPU burstability for container fleets, allowing game developers greater flexibility in compute resource allocation and consumption at runtime
Concise summaries of official AWS update announcements for Amazon GameLift.
Information as of November 3, 2026.
Amazon GameLift Servers now supports CPU burstability for container fleets, allowing game developers greater flexibility in compute resource allocation and consumption at runtime
Amazon GameLift Servers introduces Enhanced DDoS Protection, safeguarding game servers against common network and transport layer DDoS attacks
Amazon GameLift Streams now automates shader cache capture and distribution, reducing loading times and visual stuttering without requiring application changes.
Amazon GameLift Servers adds compute-optimized and general-purpose EC2 instance types, enabling game server performance and cost optimization
Amazon GameLift Streams now supports Stream Session Admin Shell, enabling secure terminal access to inspect logs, processes, and GPU utilization without managing SSH keys or infrastructure credentials
Amazon GameLift Servers now offers DDoS Protection client SDKs for C# and Unity, helping game developers protect session-based multiplayer games against DDoS attacks with no additional cost and negligible latency.
Amazon GameLift Servers now allows customization of Linux capabilities for containers and retrieval of comprehensive network information for all containers on the same instance, enhancing control and communication between game servers and auxiliary services.
Amazon GameLift Servers now offers free network bandwidth in and out of AWS for all instance types from generation 6 and later, including On-Demand and Spot, with no additional cost or commitment required.
No updates match the selected filters. Try changing them.